The Anchor toggle controls whether the part will be immovable by physics. To unlock all objects, click the small arrow next to the button and select Unlock All. Once enabled, the tool operates as a "key" for both states - clicking on an unlocked object locks it, while clicking a locked object unlocks it. This action has a default shortcut of Alt L (Windows) or ⌥ L (macOS). You can enable the Lock Tool by clicking the small arrow next to the Lock button and selecting Lock Tool. This action has a default shortcut of Ctrl U (Windows) or ⌘ U (macOS). To ungroup an existing model or folder, click the small arrow next to the button and select Ungroup. This action has a default shortcut of Alt Ctrl G (Windows) or ⌥ ⌘ G (macOS). This action has a default shortcut of Ctrl G (Windows) or ⌘ G (macOS).Īlternatively, you can group objects into a folder by clicking the small arrow next to the button and selecting Group as a Folder. You can group objects into a model by selecting them and clicking the Group button. You can also apply a chosen color as a painting tool by toggling on Color Action as Tool and clicking specific parts in the 3D viewport.įor alternative ways to apply custom colors, see Coloring Parts. Color PickerĬlicking the small dropdown arrow on the Color button reveals a hexagonal color picker and, by default, applies the chosen color to all selected parts. Using it, you can type any phrase and hit Generate to see results within a few seconds. The Material Generator is designed to create material variants from text entries. To use it, go to File → Beta Features and enable Material Generator. The Material Manager window lets you apply and create custom materials for parts and terrain. obj and associated texture files into Studio. The Import 3D tool allows you to import nearly any type of. For detailed information on the objects available in the UI tab, see UI. The UI button opens a tab which lets you quickly insert, resize, and reposition common on-screen UI objects, such as labels, frames, and buttons. Clicking the small dropdown arrow on the button lets you select either Block, Sphere, Wedge, Corner Wedge, or Cylinder. The Part button inserts a new part into the workspace. It also includes a selection of assets made by Roblox or Roblox community members. The /projects/assets/toolbox) includes all of the models, images, meshes, audio, and more that you've published, or those published by groups you belong to. For more information, see Terrain Editor. The Editor button opens a window with tools for creating and shaping static terrain.
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